Dragon Ball Z: Infinite World
From Dragon Ball Encyclopedia, the ''Dragon Ball'' wiki
Dragon Ball Z: Infinite World (ドラゴン ボール ゼット インフィニット ワールド, Doragon Bōru Zetto: Infinitto Wārudo) is a fighting game for the Sony Playstation 2.
This is the last Dragon Ball Z game for the the PlayStation 2 and the rest of the 6th generation consoles. This is also the last game to be published by Atari, its license moving to Namco Bandai Games. It was released for those who did not have access to Dragon Ball Z: Burst Limit, which was released earlier that year. It also clearly includes elements from Burst Limit such as Aura Burning, Kuririn's ability to use the Solar Flare, and several moves as well.
Contents
Gameplay
Analogous to its predecessor, Infinite World utilizes the Capsule System. Players can customize their fighter by purchasing skills and adding them to a customizable Skill Tray. The game is similar to Dragon Ball Z: Budokai 3, with some gameplay elements taken out. It also combines all of the previous games into one with some elements of the Shin Budokai video game series as well as some elements of Dragon Ball Z: Budokai and its sequel.
Dragon Missions
The new Dragon Missions show many moments in the anime, and gives the players goals that aren't restricted to fighting. Some of theses missions include running down Snake Way under a time limit, and trying to catch Bubbles on King Kai's planet. Although this is not a new concept to the franchise, as Dragon Ball Z: Budokai featured two mini games within its Story mode, the feature was absent from Dragon Ball Z: Budokai 2 and Dragon Ball Z: Budokai 3.
Sagas in Story mode
In the Story mode, the player plays through many of the main sagas of the Dragon Ball series story: Saiyan Saga, Frieza Saga, Android Saga, Majin Buu Saga, GT Saga, and an extra saga called Another Story in which characters from the movies can be fought. The saga includes: Frieza, Bardock, Cooler, Broly, Janemba, and Pikkon as opponents.
Returning playable characters
- Son Goku (Base, Kaio-ken, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4)
- Kid Gohan (Base, Potential Unleashed)
- Teen Gohan (Base, Super Saiyan, Super Saiyan 2)
- Son Gohan (Base, Super Saiyan, Super Saiyan 2, Elder Kai Unlock)
- Great Saiyaman
- Son Goten (Base, Super Saiyan)
- Vegeta (Base, Super Saiyan, Super Saiyan 2, Super Saiyan 4, Majin Vegeta *via item*)
- Future Trunks Brief (Base, Super Saiyan, Super Saiyan 2)
- Kid Trunks (Base, Super Saiyan)
- Piccolo Junior (Base, Sync with Nail, Fuse with Kami)
- Kuririn (Base, Potential Unleashed)
- Tenshinhan
- Yamucha
- Hercule (Base, High Tension)
- Son Videl
- Gotenks (Base, Super Saiyan, Super Saiyan 3)
- Vegetto (Base, Super Saiyan)
- Gogeta (Super Saiyan, Super Saiyan 4)
- Gogeta
- Raditz
- Saibaiman
- Nappa
- ReaCoom
- Commander Ginyu
- Freeza (First Form, Second Form, Third Form, Final Form, 100% Power Final Form, Mecha Freeza *via item*)
- Doctor Gero
- Artificial Human No. 18
- Artificial Human No. 17
- Artificial Human No. 16
- Cell (Imperfect Form, Semi-Perfect Form, Perfect Form, Super Perfect Form)
- Dabura (Base, Demonic Will)
- Majin Boo
- Super Boo (Base, Piccolo Absorbed, Super Saiyan 3 Gotenks Absorbed, Ultimate Gohan Absorbed)
- Kid Boo
- Bardock
- Coola (Base, Final Form, Metal Coola *via item*)
- Broly (Restrained Super Saiyan, Legendary Super Saiyan)
New playable characters
- Son Goku (GT) (Base, Super Saiyan, Super Saiyan 3, Super Saiyan 4)
- Vegeta (GT) (Base, Super Saiyan, Super Saiyan 4)
- Great Saiyaman 2
- Son Pan
- Vegeta Baby (Super Baby 2)
- Super 17
- Syn Shen Long (Base, Omega Shen Long) – It should be noted that Omega Shen Long was playable in Budokai 3, but lacked his base form, Syn Shen Long, which was added in this game.
- Janemba (Super Janemba)
- Pikkon
Differences from Budokai 3
Both Games use basically the same engine, however, Infinite World contains both graphical and gameplay differences
- Infinite World contains blue lightning in the auras, whereas Budokai 3 had yellow lightning (although it should be noted that some auras still contain yellow lightning).
- Story mode contains Mini-Games that cover events such as Gravity room training and traveling down Snake way.
- Infinite World removes Dodoria, Zarbon, and No. 19 (From Budokai 1) Kid Goku, Supreme Kai, Kid Uub, and Cell Jr. (from Budokai 3) and adds Pikkon, Baby Vegeta (Super Baby 2), Syn Shenron (Budokai 3 only had his 2nd form, Omega Shenron), Goku (GT), Vegeta (GT), Great Saiyaman 2, Pan, Super Android 17 and Janemba.
- Infinite World lacks a tournament mode and contains a new skill editing system (ex: In Budokai 3, all of Goku's Transformations would take up 5 slots (Kaio-ken, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4), in Infinite World all five take only 1 slot (TRANSFORM!).
- Almost all characters in Infinite World have new combo's.
- Hyper Mode, Beam Struggles and Dragon Rushes from Budokai 3 are removed. Because of the removal of Hyper Mode Ultimates can now be used freely.
- A Dash attack and a secondary throw are added.
- Special moves can now be pulled off freely in Infinite World, instead of being chained to specific combos.
- Transformations end on Fatigue instead of Ki Energy.
- Most Characters are given new Specials (ex: Kuririn is given Solar Flare) and some are given new Ultimates (Goten & Trunks have Full Power Consecutive Ki Blasts).
- Infinite World keeps all the costumes from Budokai 3, and its Greatest hits version, except Piccolo's "King Piccolo" costume, and adds more.
Gallery
Reception
The game received mixed to negative reviews, mainly due to the new mini-games and watered down gameplay. Some felt the game's Story mode was too daunting or that the game was geared more towards hardcore fans instead of casual gamers. IGN gave the game a 3.5 – a score lower than that of Dragon Ball Z: Ultimate Battle 22. Despite this, there has been reviews who have praised the games visuals as well as the story. Ironically, the back of the video game box states "THE BEST OF THE BUDOKAI SERIES".
Trivia
- All of Vegeta's Saiyan uniformed costumes can be damaged during battle.
- This game features the return of full 3D cutscenes.
- Vegeta's Final Flash Ultimate Attack and Goku's Warp Kamehameha Ultimate Attack are no longer available, as both are featured as finishers to Dragon Rush scenes that have power equivalent to that of an Ultimate Attack. The Special Beam Cannon has been moved from being a Dragon Rush to being a mini-Ultimate Attack for Piccolo. The Final Flash also returns, but as a Super Attack for Vegeta (GT) and Super Baby 2.
- This is the first Dragon Ball Z game to feature the Bluff Kamehameha.
- Vegeta (GT) is the only newly added character in Infinite World to any Dragon Ball Z game.
- When Syn Shenron is in his base form, he can not make use of Super and Ultimate moves.
- Janemba has his previous form's voice despite the fact that he appears in the game in his Super form.
- This game is also notorious for its AI difficulty.
- Cell's voice has a certain glitch, as in each of his forms he has a mixture of voices of his other forms.
- GT Goku's Ultimate move, the Super Kamehameha, is the same Kamehameha that he used to kill Commander Black in Dragon Ball: The Path to Power.
External links
- Official website (Japanese)